Roblox Wiki Udim2
Gui origin udim2 guis have the origin of udim2new0000 where the size and positions have scales and offsets of 0 on both axes.
Roblox wiki udim2. Udim2fromscale number xscale number yscale. A udim consists of a scale and an offset. Scale is a number between 00 and 10 that is a percentage of the parent objects size. These are used to figure out where exactly the udims position is.
Udim2new is for moving gui. Udim stands for universal dimension and uses 2 coordinates. Udim2new udim x udim y construct a new udim2 given two datatypeudim objects representing the x and y dimensions respectively. For use it you need to said wich frame youll move or sizeudim2new use fourth value one for the position of x for the scale the second is for the x too but for the offset the third is for the y scale and finally the fourth is for the y but for the offset xscale xoffset yscale yoffset.
This origin is located in the top left corner of the parent element. The constructor takes parameters in the order. The difference between a udim and udim2 is that a udim2 represents a two dimensional plane with x and y coordinates while a udim only accounts for one coordinate. Xscale xoffset yscale yoffset.
Smoothly moves a gui to a new datatypeudim2 position in the specified time using the specified enumeasingdirectioneasingdirection and enumeasingstyleeasingstyle. It will not play if another tween is acting on the guiobject and the override parameter is false. This function will return whether the tween will play.